With that in mind, let's dive into some of the most notable examples of the most visually poor GameCube games, and some that still look gorgeous today. Thus, the GameCube has turned into sort of a mixed bag when it comes to its visuals. Certain games opted for a more stylistic, cell-shaded approach too, which has helped them withstand the test of time aesthetically. And yet, a number of titles have been given new graphical life and vibrancy, thanks to the uprezzing of emulators like Dolphin. Some still seem to bear the hallmarks of N64 crudeness. Still, in much the same way we look back on, say, Tomb Raider and Goldeneye, some of these GameCube games don't look quite as epic as we remember. It still shows a black screen, regardless of the situation or which version of Dolphin I use. I dont get the error message in the 9186 build and I also dont get it in the 540 build, if I disable 'Use Panic Handlers'. The console boasted some of the best graphics for their time, only slightly edged out by the Xbox. Even tried the latest dev build, 5.0-9186, same thing happens. Not only had the jaggies been smoothed out, but the draw distances expanded, and textures became crisper and more detailed. The hardware packed into the small lunch box design, courtesy of the cutting edge ATI "Flipper" graphics card, did display some impressive visuals for the time. The games certainly looked a step above 32 and 64 bit and their gross, blocky polygons. The results fell a bit shy from where many of our imaginations carried us at the time. Gone were the days of N64-style jaggies, restrictive cartridges, and muddled resolutions. The next generation had officially arrived. Hype of "Project Dolphin," as it was called, reached astronomical levels when the company showcased a tech demo featuring flashy looking Link and Ganondorf character models sparring. When you mention the GameCube's hardware or graphics, many Nintendo fans hearken back to Space World, a now-defunct E3-like event that featured Nintendo-exclusive showings.
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